Intent

Our students will be equipped with a range of design skills, techniques and processes to solve real world problems and make a positive contribution to society.

Through our lessons and projects we aim to:

  • move with the times so the DT curriculum must be flexible; responding to real world design problems and encouraging students to identify solutions. 
  • use real life contexts that will allow students to develop skills to make positive contributions throughout their life. 
  • encourage students to explore different areas of technology, giving opportunities to develop their skills and a chance to express their individuality through multiple mediums. 
  • inspire, engage and challenge students, equipping them with the knowledge and skills to design, make, test and evaluate their own design work.

KS3: MYP Design and Technology

  • Project 1 – Technologies that help: Exploring different design strategies.
    User centred design, ergonomics, mathematical modelling, mechanisms and leverage, Computer Aided Design and prototyping
  • Project 2 – Identity: using creative textiles to express yourselves.
    The design process, hand stitching techniques, transfer printing, fabric types and origins, 
  • Project 3 – Healthy Eating: Understanding the functions of key nutrients.
    The eatwell guide, micro and macronutrients, energy values, diet related health problems, adjusting recipes to accommodate needs. 
  • Project 4 – Pull Along Toy: designing products for a specific user. 
    Investigating user needs, types of timber, hand tools, safe use of the pillar drill, scaling templates, isometric drawings.
  • Project 1 – Product Design: creating electrical products in a changing world.
    Electronics, soldering, sustainability and environmental impact, 3D CAD, using a laser cutter.
  • Project 2 – Food packaging pillows: using applique to build graphics.
    The design process, applique, embroidery stitches, construction techniques, templates, 
  • Project 3 – Food Provenance and Sustainability: knowing where your food comes from and why it matters.
    Food miles, local and seasonal ingredients, GM foods, fishing methods and quotas. 
  • Project 4 – Caddy Design: designing products for a specific function.
    Ergonomics, anthropometric data, defining the needs of the user, marking out, hand tools use, pillar drills, assembly methods.
  • Project 1 – Product redesign: The effect of new and emerging technologies
    Technology push, market pull, planned obsolescence, battery technology and its impact, 
  • Project 2 – Textiles Product Design: How to construct professional products from fabric.
    Research methods, the work of others: John Burgerman, the safe use of the sewing machine, use of CAD in textiles design, sublimation printing, construction techniques.
  • Project 3 – Raising Agents: understanding the functions of ingredients
    Chemical and biological raising agents, research methods and experiments, writing a hypothesis, selecting the correct raising agent.
  • Project 4 – Memphis box: representing personal and cultural styles
    The work of others – Etorre Sottsass, defining design styles, marking out, hand tool use, assembly methods and quality control.
Implementation

All students complete 18 week long design projects that cover the four assessment criteria, allowing them opportunities to investigate (A), design (B), make (C) and test (D) their creations. They will rotate around the design specialisms of Craft, Textiles, Food and Systems throughout the Key Stage.

All projects have a statement of inquiry to allow students to link their work beyond the classroom and recognise the global impact of their design decisions. Approaches to Learning are embedded in the projects with creative, organisational and problem solving skills modelled and practised.

The knowledge and skills are matched to the national curriculum, with key topics repeated through multiple projects so that students can see the knowledge in different contexts.

Topic

Town

Beginner

Year 7/8

Intermediate

Year 9

Higher

Year 10

Topic

Global Issues

Beginner

Year 8

Intermediate

Higher

Year 11

Topic

Identity

Beginner

Year 7

Intermediate

Year 9

Higher

Year 10

While designing specific products, students will use their statements of inquiry to see how design, technology and food production fit into the wider world. They develop a range of creative thinking and problem solving skills through their extended projects which can then be used across a range of subjects. Students present their investigation, design, make and testing work in a project portfolio giving them the opportunity to select, reflect upon and edit the learning they have experienced.

Additional Information/ Resources

All resources are shared on dedicated Google Classrooms, along with articles and news to challenge our students to be scholarly beyond the classroom.

KS4: GCSE Design and Technology

Implementation

Students will have one theory lesson and two project based lessons each week.

Our students will spend Year 10 developing both their declarative knowledge and practising their procedural knowledge through the design process. Initial activities are scaffolded and modelled to the students with the aim of increased independence and application as the year progresses. Projects become increasingly complicated with the students having to consider an increasing number of factors within their own designs. From these experiences the students should gain an understanding of the desired complexity and feasibility of their own projects.

The projects are supplemented with the relevant theoretical knowledge and skills so they can immediately apply and relate the course content to real life situations. Regular exam and exam style questions will allow students to be prepared for their end point assessment.

Year 11 is largely dedicated to the NEA coursework, which determines 50% of the final grade. This will demonstrate their independence as young designers. Course content is revisited throughout the NEA so that classroom learning aligns with the current NEA activity.

Topic

Town

Beginner

Year 7/8

Intermediate

Year 9

Higher

Year 10

Topic

Global Issues

Beginner

Year 8

Intermediate

Higher

Year 11

Topic

Identity

Beginner

Year 7

Intermediate

Year 9

Higher

Year 10

Our students should demonstrate the ability to manage their own design project and clearly explain their design process. This should be evident in their design portfolios, but also through design conversations in the studio.

Through independent practice, students should be confident in explaining and justifying their design decisions using technical language and evidence from their own research.

In the end of GCSE exam, our students will be confident to write about design, its impact on the world and evaluate the decisions of other designers.

Schedule of learning

  • Module 1 – Introduction to the design process
    Iterative design process, routes to creativity, communication techniques, laser cutting in the design process, polymers sources and types, environmental impact of polymer use, introduction to 3D CAD.
  • Module 2 – Modernist Amplifier
    Design theory – modernism, the work of others – Dieter Rams, soldering safely, electronic systems and components, introduction to basic making processes (wasting, deforming, addition), writing making plans, timber origin and types.
  • Module 3 – Modernist Amplifier
    Forming plywood, working drawings for making, quality assurance, national and international standards, timber specialist processes. Extended making experience.
  • Module 4 – Anglepoise Lamp
    Levers, mechanisms and pulleys, calculating forces in a system, generating and storing power, metal origins and classifications, material properties.
  • Module 5 – Anglepoise Lamp
    Introduction to metal working machinery, tolerances, material managements, stock forms and standard components, scales of production, textiles core knowledge.
  • Module 6 – Introduction to the NEA
    Investigating a design context, primary and secondary research, the work of others, environmental and social challenges.

Schedule of learning

  • Module 1 – NEA – generating and developing ideas
    To support their design work they will also study communication methods, design strategies, material properties, core material knowledge, and selecting materials
  • Module 2 – NEA – developing ideas
    Further study on shaping materials using hand tools, machine tools, and forming and casting.
  • Module 3 – NEA – making
    Quality control and production aids, stock forms and standard components, assembly methods and selecting finishes and fittings.
  • Module 4 – NEA – evaluating
    The primary focus will be completing the NEA coursework project. Theory lessons will take the time to revisit mechanical systems, developments in modern materials, scales of production, CAD/CAM and automation.
  • Module 5 – Exam preparation
    Students will be preparing for their end of GCSE summative exams. They will revisit all topics, but will have an added focus on generating and storing energy, sustainability in power systems, mechanisms, electronic systems.
  • Module 6 – Completed

Exam Board Information

  • AQA GCSE Design and Technology – 8552

Additional Resources/Information: 

All resources are shared on dedicated Google Classrooms, along with articles and news to challenge our students to be scholarly beyond the classroom.

KS4: GCSE Food Preparation and Nutrition

Implementation

Throughout year 10 the focus is on developing the technical knowledge required to move beyond being enthusiastic home cooks. Alongside the theory our students will have regular cooking, food preparation and experiment experiences to allow practise of skills and to fully embed the learned theory.

A cycle of direct instruction of knowledge, modelled activities (both written and practical) followed by independent practise ensures a spiral curriculum where content is built upon and extended.

Year 11 is focussed largely on the two exam board set NEA tasks. NEA 1 is an experiment in ingredient functions and NEA 2 is the development and preparation of a menu to suit a specific need. Both require investigation, experimentation and practical application.

Topic

Town

Beginner

Year 7/8

Intermediate

Year 9

Higher

Year 10

Topic

Global Issues

Beginner

Year 8

Intermediate

Higher

Year 11

Topic

Identity

Beginner

Year 7

Intermediate

Year 9

Higher

Year 10

Our students should be confident in explaining decisions relating to food and nutrition by considering a wide range of factors including dietary needs, sustainability and the functions of availability. This will be evident in their written NEA report that show their own food experiments and outcomes.

They should be able to describe food in both sensory and scientific terms, and make relationships between the two.

In the end of GCSE exam, our students will be confident in using technical language to describe how ingredients behave under different storage, preparation and cooking conditions. They should also be able to evaluate food decisions made by professionals.

Schedule of learning

  • Module 1 – Nutrition
    The eatwell guide, macro and micro nutrients, the functions of specific nutrients in the human body, dietary needs and dietary related health problems, adapting recipes to meet the dietary needs of different people.
  • Module 2 – Food Science
    Changing the properties of proteins, creating foams, gluten formation, raising agents, changing the properties of fats, gelatinization
  • Module 3 – Food Provenance
    Reared foods, grown foods, GM foods, food miles, food security and waste, fishing methods, primary and secondary processing and technological developments.
  • Module 4 – Food choice
    Factors that influence choice, ethics, religion, food labelling, the influence of marketing, the characteristics of British cuisine, international cuisines.
  • Module 5 – Food safety
    Micro organisms, macro organisms, dairy and cheese production, food poisoning, types of contamination, safe food storage and enzymic browning.
  • Module 6 – Mock NEA
    A guided walk through of an NEA style project based around making a menu to meet specific nutritional needs.

Schedule of learning

  • Module 1 – NEA 1 sections A and B
    Gather key research into the NEA 1 topic. Develop an investigation hypothesis. Write a hypothesis or prediction based upon research findings. Plan relevant and appropriate practical investigations referring to research findings and hypothesis. Carry out an investigation into the working characteristics, functional and chemical properties of ingredients by conducting a series of experiments.
  • Module 2 – NEA 1 section C, NEA 2 sections A and B
    Create an explanation of how findings informed investigations, create an analysis and conclusion and summary of findings. For NEA 2, investigating and researching the given exam topic, demonstrating technical skills to inform the final menu choices. 
  • Module 3 – NEA 2 sections C, D and E
    Planning the final menu, cooking the final dishes under controlled conditions, evaluating the outcomes and reporting on sensory analysis. 
  • Module 4 – Exam preparation 
    Students will revisit the topics each week; food safety, choice, provenance, science, nutrition.
  • Module 5 – Exam preparation
    Students will revisit the topics based on their needs analysis: food safety, choice, provenance, science, nutrition
  • Module 6 – Course Complete

Exam Board Information

  • AQA GCSE Food Preparation and Nutrition – 8585

Additional Resources/Information: 

All resources are shared on dedicated Google Classrooms, along with articles and news to challenge our students to be scholarly beyond the classroom.

KS4: GCSE Textile Design

Implementation

Students spend 3 lessons a week developing and expressing their creative skills in the realm of textiles design. Early project work is guided and focussed on learning techniques, experimenting with materials and how to present work in the GCSE sketchbook.

As coursework projects progress, students will continue to have new techniques directly taught, modelled and practised. However students are expected to become increasingly independent and creative with the application of these core techniques.

Topic

Town

Beginner

Year 7/8

Intermediate

Year 9

Higher

Year 10

Topic

Global Issues

Beginner

Year 8

Intermediate

Higher

Year 11

Topic

Identity

Beginner

Year 7

Intermediate

Year 9

Higher

Year 10

Assessment is ongoing through the coursework projects where students compile sketchbooks of their work covering the four assessment objectives: artist analysis, experimentation, development of ideas and their final piece.

Students should be confident in explaining their responses to the studied artists and designers, their own creative processes and the techniques demonstrated in their final piece.

Schedule of learning

  • Module 1 – Developing Textiles Skills – Early portfolio building
    How to safely use the sewing machine, reading commercial patterns, fabric manipulation of ruffles, pleats, reverse applique. Surface decoration.
  • Module 2 – Project 1:  Working with a theme and exploring ideas
    Artist analysis, extracting stylistic and technical aspects, understanding composition, experimental composition in response to research,
  • Module 3 – Project 1: Developing our own creative responses
    Basic tailoring technique to make a toile, pinning, tacking and sewing, how to present development work in the sketchbook, experimentation with fabric manipulation and surface decoration, creation of final piece.
  • Module 4 – Project 2:  Working with a theme and exploring ideas
    Mind mapping and mood boards, artist analysis, extracting stylistic and technical aspects, understanding composition, experimental composition in response to research,
  • Module 5 – Project 2: Developing our own creative responses
    Developed tailoring techniques to make a toile, creating cutting patterns, pinning, tacking and sewing, how to present development work in the sketchbook, experimentation with fabric manipulation and surface decoration, creation of final piece.
  • Module 6 – Self directed project
    Large garment / sculpture / print. Choosing a theme / a media to specialise in / Brainstorm, Collecting images Primary and Secondary (Collecting thematic artists), Responding to artists and images – consider interpretation and style through studies / maquette and notes

Schedule of learning

  • Module 1 – Self Directed Project
    Developed tailoring techniques to make a toile, creating cutting patterns, pinning, tacking and sewing, how to present development work in the sketchbook, experimentation with fabric manipulation and surface decoration.
  • Module 2 – Self Directed Project
    Creation of the final piece.
  • Module 3 – EXAM TOPIC
    Mind mapping and mood boards, artist analysis, extracting stylistic and technical aspects, understanding composition, experimental composition in response to research,
  • Module 4 – EXAM TOPIC
    Developed tailoring techniques to make a toile, creating cutting patterns, pinning, tacking and sewing, how to present development work in the sketchbook, experimentation with fabric manipulation and surface decoration, creation of final piece
  • Module 5 – Finalising Portfolios
    Revisiting earlier coursework to close gaps and develop the quality of sketchbooks.
  • Module 6 – Course is complete

Exam Board Information

  • Edexcel GCSE Textile Design

Additional Resources/Information: 

All resources are shared on dedicated Google Classrooms, along with articles and news to challenge our students to be scholarly beyond the classroom.

KS5: A Level Product Design

Course Outline

Students in year 12 complete guided projects to model the requirements for their own NEA. They experiment with materials and processes and keep an ongoing portfolio of their outcomes. They use this to develop their own designs in response to the design brief.

  • Modules 1 – 3: The first project is based around metal work and jewellery to give students are set of skills and knowledge not covered in the GCSE curriculum. Theory work covered alongside this project includes material choices, material performance characteristics, manufacturing processes and design history.
  • Modules 4 -5: The second project is based around 3D CAD and designing for a specific location to ensure that students are increasingly objective in their design decision making. Theory work covered alongside this project includes advances in technology, CAD/CAM, research methods and international standards.
  • Module 6: Students are introduced to the NEA coursework so they can conduct their initial investigations before breaking for the summer.

Their creative work is supported by one or two theory lessons each week to formalise the technical language and prepare for the two written exams. Theory work is aligned with the given project with a mixture of Technical Principles and Designing and Making Principles assigned to each project.

Year 13 is dedicated to the self directed NEA coursework project. The project is not linear and students will find they have to move between project sections repeatedly as problem arise. However the project broadly follows this timeline:

  • Module 1 – Investigating and defining the design context.
  • Module 2 – Generating, analysing and developing ideas
  • Module 3 – Prototyping, experimenting and refining the design concept
  • Module 4 – Making the final design proposal, testing the prototype.
  • Module 5 – Exam preparation and submission of NEA final draft.
  • Module 6 – Course complete

Exam Board Information

  • AQA A Level Design and Technology: Product Design – 7552

Additional Resources/Information: 

Pupils have access to practice rooms, ensemble rooms and instruments to develop their individual and ensemble skills.  Pupils also have the opportunity to use our studio after a successful completed induction.  Pupils are able to use sequencing or notation software to support coursework.